Abstract:
We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve \TildeO(T−1/2) convergence rate to a correlated equilibrium and an accelerated \TildeO(T−3/4) convergence rate to the weaker notion of coarse correlated equilibrium. In this paper, we improve both results significantly by providing an uncoupled policy optimization algorithm that attains a near-optimal \TildeO(T−1) convergence rate for computing a correlated equilibrium. Our algorithm is constructed by combining two main elements (i) smooth value updates and (ii) the \emph{optimistic-follow-the-regularized-leader} algorithm with the log barrier regularizer.
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